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Cave story soundtrack mod
Cave story soundtrack mod









cave story soundtrack mod

Scorching Back: Great additions on this one, but I'd have the Pulse 2 melody at 0C come in right away at full volume instead of fading in - frames 0C and 0D feel a little bare rhythmically without that melody. Oppression: Nothing mcuh to say about this one. The new drum groove from 16 to 19 is also nice. Jenka 2: The countermelody carried by the triangle for the first frames could stand to be a bit louder. Tyrant: Drums don't sound quite right, I would've done noise and triangle drums instead of DPCM, just for a little more precision tuning. The little break at the end of 05 is really cool, I might have even extended it further to the end of that frame. Meltdown: I'm assuming you took some cues from the beta version for this? I like it. Drums seem a bit bass-heavy at parts, but you did the alternating feel starting at 0C very well, so that's forgiven. The extra ornamentation you did with the triangle fits well, too.Įyes of Flame: Melody changes don't sound too bad, but the melody does seem a bit quiet.

cave story soundtrack mod

On the other hand, the double-time starting at frame 18 sounds great. Grasstown: I definitely don't like changing the drums to add in a backbeat during the intro, it doesn't feel right. I'd say put in some bass on the triangle track but there's no bass in the original. Pulse: Love the triangle slide down at frame 03, but it feels like it slides down into nothing rather than arriving somewhere.

cave story soundtrack mod

Mischievous Robot: Don't really like your choice of tom DPCM, but otherwise excellent. Safety: The triangle seems a bit too quiet to serve the melody that starts at frame 10, otherwise good. The original is more of a sustain, and I think it works better that way. (Anyone else get what I'm feeling here?)Ĭemetary: I'd make the sawtooth bass a little slower to decay - instead of D straight to 7, maybe D to A or B. I felt like you didn't quite capture that. This happens a few other times in the song. In the original, there's a strong backbeat pretty much throughout, but the drums in the second half of frame 02 sort of "suspend" the backbeat with the fill, building tension into a release at frame 03. Gravity: Excellent except for one little gripe and this is a problem I've found with most covers, one that I'm not sure other people even get, like a weird feel thing. The pitch bending stuff fits the mood.īalrog's Theme: That short, strong vibrato on the melody in 00-03 is really clever, totally fits the mood. Plant: I actually like the melody touches and harmonies on this one. Like what you did with the drums frame 08-0A, but the fill at the end of 0A seems a little too much for this song, maybe drop the 32nd notes? Mimiga Village: Little melody touches are alright. Gestation: Not a big fan of the countermelody at 0C, but it's alright. I feel this one should be kept simple, though. Prepare for nit-picking.Ĭave Story: Instrumentation is nice, solo on chorus 3 is a little hard to hear.Īccess: Background chords don't feel right to me but they're not too obtrusive. I don't usually do this but I love Cave Story too much to pass it up this time.











Cave story soundtrack mod